{"product_id":"roleplayer-12","title":"Roleplayer #12","description":"\u003cp\u003eBefore there was a \u003cem data-mce-fragment=\"1\"\u003ePyramid\u003c\/em\u003e, even before there was a \u003cb data-mce-fragment=\"1\"\u003e\u003ci data-mce-fragment=\"1\"\u003eGURPS\u003c\/i\u003e\u003c\/b\u003e, there was a \u003ci\u003eRoleplayer\u003c\/i\u003e. It was originally produced as promotion for the \u003cb\u003e\u003ci\u003eGeneric Universal RolePlaying System\u003c\/i\u003e\u003c\/b\u003e, \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cp\u003eIssue #12 heralded the debut of the Third Edition of \u003cb\u003e\u003ci\u003eGURPS\u003c\/i\u003e\u003c\/b\u003e with an article by designer Steve Jackson. One of the biggest changes in the rules, the firearm rules and statistics, were explained, and the firearm charts from \u003cb\u003e\u003ci\u003eGURPS Horror\u003c\/i\u003e\u003c\/b\u003e were corrected and reprinted in this issue. There was also an article on using disadvantages in character creation and a designer's article for the upcoming \u003cb\u003e\u003ci\u003eGURPS Swashbucklers\u003c\/i\u003e\u003c\/b\u003e. All that, plus the usual peek at the new releases, errata, and rules Q\u0026amp;A.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":48411379826946,"sku":"iaf1787936831497","price":2.4,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0755\/3332\/0450\/files\/roleplayer-12_1.jpg?v=1787936836","url":"https:\/\/www.plumritual.shop\/products\/roleplayer-12","provider":"My Store","version":"1.0","type":"link"}